Game Genre



No, that is not a typo; in the year that Marilyn Monroe died and The Beatles recorded ‘Love Me Do’, some boffins at MIT were busy inventing video games. Of course, it wasn’t quite Space Invaders – that wouldn’t appear until 1978 – but the point is that the concept of using a little ship to blast enemies has been with us virtually as long as video games themselves. There are far too many shmups to count and depending on how hardcore you are it’s difficult to decide which $60-$120 import you want to take a shot at. Yes, you saw that right, most shmup fans need to adapt their classic consoles to play imports and then drop large wads of cash for a game that will kick their ass and that they may never see the later levels of. Fortunately there are plenty of shmups that beginners can enjoy for low prices and domestic releases, not to mention theemulation scene can open doors previously locked shut. This month we at Gaming History 101 celebrate Shmuppreciation 2012 with the shmup of the day that covers some of the most common and most rare series on the market.

The next technological innovation came with the introduction of using many on-screen sprites. This was an important hallmark of Zero Hour as during the start of the first level the player encountered asteroids that he or she could blast into smaller pieces in the same way as Asteroids . The creation of a new genre of shooter also prompted existing game franchises to adapt to the new style of game play that Defender and HeliFire had created. One such game franchise was Universal’s Cosmic Guerrilla otherwise known as the ‘Cosmic Series’ entailing four sequels, Cosmic Alien , Devil Zone , Zero Hour and Cosmic Avenger . The player was given the task of breaking though the enemy’s “scramble system” .

Ikaruga blends shoot 'em up and puzzle play by utilizing a unique color-switching mechanic that lets you absorb black bullets when your ship is black and white bullets when your ship is white. Those absorbed bullets fill a gauge that lets you unleash a massive attack that lets you dish big damage to the mechanical monstrosities. The only downside is that some areas exchange the game's flying freedom for maze-like obstacle courses that slow the pace. Isometrically scrolling shooters or isometric shooters, such as Sega's Zaxxon , use an isometric point of view.

Many developers based their designs on the successful model of Space Invaders and then began to experiment with game play ideas. The period between 1978 and 1983 established the ground rules and principles for the Shmup genre. While Phoenix II’s gameplay may be old-school, its visuals definitely are not.

Was developed at the Massachusetts Institute of Technology in 1961, for the amusement of the developers; it was, however, remade four times as an arcade game in the early to mid-1970s. "Scrolling shooters" include vertical or horizontal scrolling games. In a vertically scrolling shoot 'em up (or "vertical scroller"), the action is viewed from above and scrolls up the screen. This has the advantage of allowing complex patterns of enemies, as well as allowing even simple graphics to function convincingly. Vertical scrollers are best suited for arcade machines with tall screens; screens used with home computers or consoles tend to be wider than they are tall, Infinite Dragoon thus are less suited to vertical scrolling. The other main type of scrolling shooter is a "horizontal shooter" or "side-scrolling shooter", in which the action is viewed side-on and scrolls horizontally.

It set the template for the shoot 'em up genre, and has influenced most shooting games released since then. A "shoot 'em up", also known as a "shmup" or "STG" (the common Japanese abbreviation for "shooting games"), is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire. The controlling player must rely primarily on reaction times to succeed. Beyond this, critics differ on exactly which design elements constitute a shoot 'em up.

The game is notable for using a traditional fantasy setting in contrast to most shoot 'em up games filled with science fiction motifs. R-Type, an acclaimed side-scrolling shoot 'em up, was released in 1987 by Irem, employing slower paced scrolling than usual, with difficult, claustrophobic levels calling for methodical strategies. 1990's Raiden was the beginning of another acclaimed and enduring series to emerge from this period.

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